
When Making Your Hand Needs a Scary Card |
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Posted Mon Jun 30, 2008 4:38 pm GMT by lwestatbus
How is your play affected on the flop if the card(s) you need to improve your hand will create a scary board?
Let's say you get to see the flop for cheap and one of the following situations arise:
1. You have a low/med pocket pair and the flop misses you but puts two (or three) suited cards on the board. Further, one of the cards you need to make a set is in the suit with the flush draw.
2. Your low/med PP sees a flop where making a set puts too many cards to a straight on the board.
3. You have something like T-9 suited and the flop gives you draws to a straight but some of those draws create a credible potential for a higher straight. E.g., on a flop of 8-T-J half of your outs are Queens leaving you vulnerable to A-K, K-9, and you could already be behind to 9-7 suited.
How do you adjust your play on the flop (e.g., your willingness to call a bet) in these situations?
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Posted Mon Jun 30, 2008 4:49 pm GMT by xDiamond_CutteRx
Really it largely depends on my position and how much action there is. It's such a broad question I don't know how specific I can be. But the general idea is that when completing your hand to the non-nuts that also completes a draw, you generally want to show down cheaply. You do not want to call a small bet, hit your card (the scary but good card) on the turn, face a big bet, and the prospect of another big bet on the river if you do not fill up.
Obviously it's easier to call down in limit vs. no limit, but the principle of RIO still applies. Generally, implied odds on your hand are not that great because with a scare card, not many worse hands will pay off, but reverse implied odds are bad because many better hands can extract value from you.
If there is much action before it gets to you I don't see a lot of downside in mucking these types of hands.
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